Baziness Wiki
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Getting started

Getting started, step by step

What to ask the platform team for, where each value goes, and the whole integration as a short list of steps, each linking to its details.

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1. Ask for your credentials

The Baziness platform team gives you these values, one set per environment (development and production):

Value Example Used by Secret?
Client id 12 your server, to get a client token no, but keep it private
Client secret •••••••• your server, to get a client token yes — server only
Platform package name com.karizmastudio.example every Baziness page link (packageName) no
Game name example the reward page and the game offer page (game_name) no
Pay package name com.karizmastudio.example every Baziness Pay call (pname); may differ from the platform package no
SKUs example_pack the products you sell with Baziness Pay no

Warning

The client secret must never reach a browser or an app build: not in client code, not in a VITE_* or NEXT_PUBLIC_* variable, not in git. Anyone holding it can create players and give Gita coins as your game.

2. Understand the two tokens

Everything on the platform uses one of two tokens. Keeping them apart is the key to the whole integration:

Token Who has it How it is obtained What it is for
Client token your server only client id + client secret → client/auth every server-to-server call: creating players, checking tokens, giving coins
User token the player's client (from your server) client/create-user or client/get-user-token opening Baziness pages as this player (linkedToken), reading their coin balance

3. Follow the steps

# Step Where Details
1 Your server gets a client token with the client id and secret server Platform API → step 1
2 On a player's first visit, your server creates their Baziness user and saves its id. On later visits it gets a fresh user token server steps 2–3
3 Your client shows Baziness pages (sign-in, profile, rewards) with the user token, and listens to their messages client Baziness pages
4 When the player signs in on a page, your server checks the token and links the account (or switches to the player's other account) server Login, step 4
5 Your client shows the Gita coin balance, and your server gives Gita coins for wins and rewards both Gita coins, steps 5–6
6 The «انتخاب جایزه» button opens the reward page; the tutorial can open your game offer page client Reward page, Tutorial offer page
7 Sell items with Baziness Pay both Baziness Pay
8 Tag the links that bring players in with UTM parameters both Links & UTM

Ready-made code for every step is in Server code and Client code. The example game puts it all together.

4. Configure your server

The example game and the code samples read these settings. Use the same names, so samples can be copied unchanged:

Setting Example Meaning
BAZINESS_PLATFORM_ENABLED true master switch. While false, the game shows no Baziness UI at all
BAZINESS_PLATFORM_USE_PRODUCTION false false = development URLs, true = production URLs
BAZINESS_CLIENT_ID 12 client id
BAZINESS_CLIENT_SECRET •••• client secret (secret)
BAZINESS_PLATFORM_PACKAGE_NAME com.karizmastudio.example packageName on page links
BAZINESS_GAME_NAME example game_name on the reward and offer pages
BAZINESS_PAY_ENABLED true turns the buy buttons on
BAZINESS_PAY_BASE_URL https://pay-dev.karizmastudios.org the Pay server for this environment
BAZINESS_PAY_PACKAGE_NAME com.karizmastudio.example pname on every Pay call
BAZINESS_SKU_PREFIX (empty) optional: SKU = prefix + product id

The platform counts as on only when BAZINESS_PLATFORM_ENABLED=true and both the client id and the secret are set. A half-configured server then behaves as if Baziness didn't exist.